Alliance Military

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Alliance Military
Leaders
Noteable Members
Former Members
Headquarters
Locations Various Systems
Historical Information
Founded 2BBY
Founder Bail Organa
Dissolved
dissolver
Refounded
Founder
Other Information
Primary Role(s)
Major Product(s)
Era(s) • Galactic Civil War
Affiliation(s) Rebel Alliance



"The Rebel Alliance is too well equipped, and more dangerous than you realize"
~ Cassio Tagge


The Alliance Military was the martial arm of the Rebel Alliance charged with the monumental task of defeating the Galactic Empire's vast military forces and defending the Alliance's operations to foment rebellion against Emperor Palpatine.

The Chief of State was the head of the Alliance. Essentially an elected dictatorship, the Chief of State had virtually unlimited power over the Alliance. Elections were held every two years, though in practice this was only a formality as Mon Mothma had unanimous support amongst the Alliance members. According to the Corellian Treaty, the position of Chief of State "will be abolished when the Emperor is deposed, killed, or resigns his position of power." When this happened, it would fall to the duty of the Advisory Council to assume executive control of the Alliance and convene a Constitutional Convention to form a new Galactic Republic.

Contents

Leaders

The Commander-in-Chief, a title held by Chief of State Mon Mothma, her Chief of Staff, the Minister of War and the Supreme Allied Commanders formed the Alliance High Command, which formed the central nervous system of the Alliance Military. High Command oversaw both the centralized Alliance Special Forces and the semi-autonomous Sector Forces.

The structure of the Alliance military was designed by Bail Organa, who used his experiences on the Old Republic Senate Military Oversight Committee to aid in setting up the Alliance High Command. The Alliance military was separated into two distinct branches: Alliance Forces and Sector Forces.

High Command

The High Command was the mind of the Alliance military. It was composed of the Chief of State, who was also Commander in Chief, the Minister of War, the Chief of Staff, and the various Supreme Allied Commanders. The High Command directed all Alliance military forces in a coordinated effort. For this reason, Alliance tactical doctrine dictated that the High Command and the Alliance Fleet were generally not to be in the same place at the same time, since the Alliance could withstand the loss of either the Fleet or the High Command but not both. The most important members of the High Command were the various Supreme Allied Commanders, who had direct command and control of each facet of the Alliance military.

• Chief of State Mon Mothma
• Minister of War Suevi Rahman
• Chief of Staff Ley’ana Sabe
• General Airen Cracken - Chief of Intelligence
• General Crix Madine - Commander of Special Forces
• Admiral Ackbar - Supreme Commander of the Fleet
• Minister Ral’Rai Muvunc - Commander of Ordnance and Supply
• General Walex Blissex - Commander of Support Services
• General Marl Sattir - Commander of Starfighter Command
• General Risst - Commander of Sector Command

Alliance Forces

The Alliance Forces were the part of the Rebellion's military that was directly controlled by the Alliance and High Command. This included the Rebel Alliance Fleet and attached starfighter wings, as well as the small but powerful ground forces that composed SpecForces, fleet regiments and small ground units.


"Everyone in the Rebellion is here for a reason. Everyone was affected by the Empire in one way or another. Everyone has a story to tell. Most of them are tragic.""
~ Wedge Antilles


Branches

Supreme Allied Commanders

The Supreme Allied Commanders were the chiefs of each branch of the Alliance military. Each Supreme Allied Commander and their staff was expected to run their departments smoothly and efficiently. Efficiency was most important, as time and funds were always in short supply for the Alliance. There were seven Supreme Allied Commanders, broken down as follows:

Fleet Command

This department was responsible for the most important aspect of the Alliance military—the Fleet. Fleet Command was headed by the admiral of the fleet itself. The admiral of the fleet, besides being the operation combat commander, also oversaw the training, organization, and deployment of the fleet, giving the Fleet Command supreme power over the Alliance fleet.

Ordnance and Supply

This department was responsible for providing adequate supplies for the military, such as foodstuffs, fuel, spare parts, weapons, etc. In practice, Ordnance and Supply maintained only the Fleet and starfighter units, leaving each Sector Command responsible for maintaining their own local ground forces. OaS worked very closely with the Minister of Supply in the civil government.

Starfighter Command

This department oversaw the control of all Alliance starfighter squadrons. In was responsible for training new pilots, assigning squadrons to the fleet, and loaning squadrons to Sector Commands for important missions. This command was considered one of the more difficult, as it regularly had to deal with multiple requests for squadrons while faced with limited available resources.

Support Services

Alliance Support Services oversaw the small number of transport and cargo craft maintained by the Alliance. Support Services also maintained all Alliance hospital ships and safe worlds. While not as glamorous as Fleet or Starfighter Command, it was nonetheless one of the most crucial.

Intelligence

Alliance Intelligence was responsible for keeping track of all Imperial units and maintaining undercover operatives. It was considered the most dangerous of all branches of the Alliance, including the fleet. Intel also maintained the Alliance’s small fleet of deep space surveillance vessels and probe droids. The operatives of Intel often had to compile information from hundreds of sources just to put together a reliable picture on the activities of the Empire.

Special Forces

Composed of the Alliance ground forces. Small in number, due to the fact that most armies were local forces under Sector Forces, the SpecForces were elite forces marked by excellence of training, brilliant leadership, and high morale. SpecForce units defended High Command, were attached to the Fleet, and aided Sector Forces across the Galaxy.

Sector Command

This branch was tasked with coordinating the various Sector Forces, assigning assets, and ensuring that each sector worked in line with Alliance policy. There were thousands of Sector Forces scattered across the galaxy, making this task extremely difficult.

Sector Force

A Sector Force, or SecForce, was the largest military organizational unit used by the Alliance to Restore the Republic's military forces. Semi-autonomous from the rest of the Rebel Alliance, Sector Forces were charged with resisting the forces of the Galactic Empire in their home sectors.

Unlike the similarly named Sector Armies of the Grand Army of the Republic and the Imperial Army, or the Sector Fleets of the Imperial Navy, the role and organization of a Sector Force varied widely. Some were powerful forces, with fully equipped planetary forces supported by a fleet of combat starships. Others had little more than a few thousand part-time guerillas planetside, with almost negligible space forces.

Unlike the mobile forces of the Rebel Alliance Fleet, Alliance Special Forces, and Alliance Special Operations, Sector Forces conducted operations against the Galactic Empire's interests in a single sector. The local nature of their missions meant that their leaders were usually drawn from local resistance forces as well. Sector Forces maintained a precarious balance in their home sectors: the Empire could easily crush a Sector Force which was too weak, but a strong resistance could just attract additional Imperial attention to a sector.

The Sector Forces of the Rebel Alliance were co-ordinated by and subordinate to Sector Command, or SecCom, one of the largest branches of Alliance High Command. While the Alliance Charter gave Chief of State Mon Mothma control over every department in Alliance High Command, Sector Command rarely interfered with a Sector Force's internal affairs. In general, they restricted their activities to operating the communications network which passed directives from Alliance High Command down to Sector Force leaders, who would then be allowed to decide how their activities could support those directives. For crucial operations, however, Sector Command would send a Command Group to act as liaisons with a Sector Force, or even take temporary control of the operations in the sector.

If a Sector Force's leadership turned out to be corrupt, completely inept, or compromised by Imperial agents, Sector Command would have to deal with the problem. In some cases, they would take over the Sector Force and reorganize the command structure. More often, however, the Alliance would simply stop supporting the Sector Force with intelligence, supplies, weapons, or personnel. After the Sector Force collapsed, the Alliance would start a new one from scratch. This procedure was hard on the rank-and-file soldiers and resistance cells in the sector, but the Alliance could rarely justify the resources necessary for a power struggle against a theoretically allied military organization.

The greater Alliance also supported Sector Forces with their own assets. New Sector Forces were loaned Special Forces units and Sector Command officers assigned to help train and lead troops until their own officer corps was developed. Starfighter wings and other forces could also be assigned to particular sectors: sometimes on short-term missions, and sometimes as long-term assignments. These forces would sometimes answer to both the Sector Force leadership and the Alliance High Command.

Organisation

The Alliance had thousands of Sector Forces. Each Sector Force usually began with existing organized resistance forces whose leadership agreed to be bound by treaty to the Rebel Alliance. Due to the variety of Sector Forces, no standard order of battle existed, and it was difficult to describe any of them as even "typical" in their organization. Rebel historian Arhul Hextrophon, however, once described the Atrivis Sector Force as a useful model.

The Rebel Alliance in Atrivis sector began as the Atrivis Resistance Group, itself an alliance between the Fest Resistance Groupand the Mantooine Liberators. The two highest-ranking leaders of the Atrivis Sector Force, Travia Chan and Loom Carplin, were part of the leadership of those two forces.

Alliance High Command also assigned two high-ranking officers to Atrivis sector. One, Wing Commander Varth, led a starfighter wing under the joint command of the Sector Force and Starfighter Command. Another, General Kryll, commanded the Outer Rim Communications Center, but this was strictly speaking an asset of Sector Command rather than the Atrivis Sector Force. The Alliance also assigned Special Forces officers to train resistance fighters, an advisory unit from Sector Command, and support personnel for the starfighter wing.

Most of the Sector Force's combat assets were ground forces. The two largest planetary forces were on Fest and Mantooine, though the sector's other inhabited planets hosted many smaller ground units. These units battled the forces of the Empire and Imperial-allied planetary governments, primarily through guerrilla warfare and sabotage. Like many Sector Forces, however, Atrivis sector had negligible space combat assets beyond the starfighter wing.

Atrivis Sector Force, like many Sector Forces, organized its other departments and commands much like a miniature version of the greater Alliance. The Sector Force as a whole maintained a small, but effective intelligence branch, which had a role similar toAlliance Intelligence's role in the Rebellion as a whole. Similarly, their Ordnance and Support branch, responsible for supplying, transporting, and providing other services for the sector's combat ground units, was analogous to the Alliance's Ordnance and Supply Command and Alliance Support Services.

Sector Force Command

• General Risst - Commander of Sector Command/Overseer of Sector Force
• General Bob Hudsol - Bothan Space
• General Pharl McQuarrie - Ralltir
• General Halomar Carros – Kathol Sector
• General Veertag - Golrath

Special Operations

"They were in the wrong place at the wrong time. Naturally, they became heroes"
~ Leia Organa


Alliance Special Operations, or SpecOps, was the organization that the Rebel Alliance assigned its most capable recruits. It had two levels of operation: Mission Groups and Special Ops Teams. Both were categorized by personnel that were exceedingly skilled, talented, and prone to cockiness

Special Operations Command

• General Crix Madine - Commander of Special Forces/Overseer of Spec Ops
• Major Bren Derlin - Command Division
• Major Davine Dofine - Corellian Space
• Major Trest Kretor – Core Sector
• Major Taei Wynonyms - Outer Rim Sectors
• Major Cet Willak - Corporate Sector

Mission Groups

Mission Groups were the basic unit of SpecOps, with a nebulous position within the Alliance hierarchy. They "floated" between Alliance command, standard forces, and sector forces, capable of being "loaned" to the latter if needed but typically operating on a galaxy-wide level to perform their duties. Individual Mission Groups were often headquartered on Alliance starfighter bases, such as those at Tierfon, Cathis, Ansarra, and Dalastine, allowing them to refuel and resupply their galaxy-trotting starships (often light freighters of some sort) without interference; in return, the base got the often exceptional piloting abilities of the SpecOps personnel. This was not the only possible arrangement, however; some Mission Groups worked as roving agents, changing their base of operations as circumstances demanded. Yet other Groups were attached to Ordnance and Supply and Support Services.

Though some missions they performed were similar to those of Alliance Intelligence, the patience and discipline often required by Intell operations tended to be the weak link among the cocky, energetic natures of typical SpecOps personnel. In fact, Mission Groups were often sent to worlds in which the cover of existing Intell operations were endangered to draw attention away from them. However, despite this, Mission Groups were sometimes attached to Alliance Intelligence's Operations department. Wookiee warriors often formed the muscle behind mission groups attached to Intell

Special Ops Teams

Special Ops Teams were "advanced Mission Groups" that had been cut off from the Alliance's command structure, answerable to only the highest echelons of the Alliance and receiving no support from other branches. Extremely capable, they rarely needed such assistance; since they were authorized to act in the interests of the Alliance without orders from higher up the chain of command, when they were needed by a sector intelligence cell or Rebel outpost, they received polite requests rather than actual orders. Mostly, they developed and executed their own operations on behalf of the Alliance without prompting.

Some Special Ops Teams engaged in deep-cover missions, tapping into existing supply caches when necessary; just as often, they established their own network of supply caches, often as a prelude to establishing new Rebel cells in a new sector. Others roamed freely, doing that which they saw as needing doing. For the most part, the Alliance allowed these teams to wreak havoc upon the Empire without supervision, though in the uncommon cases where contact needed to be made, the Alliance could rely on mail drops, contacts, and even personal ads to get messages to Special Ops Teams in the field.

Spec Ops Commandos Directive

As Crix Madine pressed more of his own military tasking into the Alliance Military, he created elite commando units that would react in a similar vein to Spec Ops Teams yet be more adhered to a military structure.


Special Operations and Special Forces

Though bearing similar names, Special Operations and Alliance Special Forces were two completely different groups. While Special Forces (SpecForce) were highly trained active military professionals, tasked with performing specific, carefully planned operations, Special Ops agents engaged in murky undercover missions and chaotic, unplanned operations with only minimal input from Alliance Command. Though SpecForce personnel recognized the need for SpecOps, and vice versa, rivalry between the two groups ran deep; SpecOps personnel viewed SpecForces as arrogant, uptight, and overtrained, and SpecForce personnel viewed SpecOps (or "spooks," as they liked to call them) as amateurs who relied on luck to carry the day.

SpecForces sometimes used Mission Group personnel as "other specialists" such as transportation specs, pilots, communication experts, translators, medical technicians, supply specialists, and so on. Such personnel were often referred to as "recovering spooks" by the SpecForce units they were attached to.

Conversely, sometimes Special Forces troops were assigned to Special Operations units; these individuals were referred to as "specters" by other SpecForce personnel.

Mercenaries

Certain trusted mercenaries, hired by the Rebel Alliance, would often work as SpecOps personnel and were, formally at least, given the same status and privileges. This was the case of, for example, the mercenaries Kyle Katarn, Jan Ors and Rapperport Simonavitch

Special Status

The SpecOps had special status within the Rebellion, which also meant that they had special privileges. For example, medical frigates would often reserve entire wards for SpecOps personnel. This was the case of the Mercy where ward 114 was reserved exclusively for Alliance SpecOp personnel and for mercenaries working as Rebel agents.

Foot Note

This Organisation is used within a Dune Sea Desperadoes Plots and is so part of the SEAverse of Star Wars lore.

In the SEAverse, the Organisations history may run a different course to that of canon or the EU.

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